Heavenly Baddies

In development · Space sci-fi 4X

Heavenly
Baddies

Your Fleet. Their Feet.No release window

Four commanders on a living map. Hold the sky with a fleet you fitted yourself, fight the solar system like a campaign, then lock the station in person. The galaxy is large enough to starve a supply line. The armies on the ground are large enough to matter. Glamour is a ledger, and the claim is a walked deck.

Cel-shaded anime concept of a fictional adult fleet admiral, full figure, on a flagship bridge.
Flag bridge, conceptFictional adult

The four, specific to this fleet

Design influences

Six ideas, one fleet.

The scale and the feel come from games I love. This fleet is its own game. Nothing here is a licensed follow-on, and nobody else is endorsing it.

Open the full note

  1. Living cosmosUniverse-scale expansion. Systems can go dark.
  2. Custom hullsGrids, weapon arcs, and armor you place.
  3. Ground warArmies large enough to matter, not a progress bar.
  4. Solar battlesFormations fought inside a solar system.
  5. Adaptive AILive retraining on how you actually play.
  6. Story directorEvent pressure you can scale.

How this project uses AI

The admiral pictures and the battle frames on this site are made with an image model. They are original characters, fictional adults, not photographs of anyone. In the game, AI is meant to show up in two places you can feel: an opponent that retrains on your own campaign, and a story director whose involvement and event rate you set yourself.

Trailer

Checking source
Wide cel-shaded concept of a fictional adult admiral before a solar-system fleet battle. The trailer has not been filmed.

No trailer has been filmed. This frame is generated concept art, waiting on a real source URL in site config. When that URL is set, the same player autoplays muted.

Designed for PCNot a store listingStandard unplantedOne public dev note